To achieve this goal, we worked closely with top experts in the field, including Dr. David L. Mech, senior scientist with the U.S. Geological Survey and renowned wolf biologist, along with wolf keepers from the Minnesota Zoo and other zoos around the country.
Currently, as we develop new episodes, we are consulting with our science advisor Dr. Daniel R. MacNulty at Utah State University, Dr. Daniel Stahler at Yellowstone National Park, and wolf curator Lori Schmidt at the International Wolf Center. We frequently draw on their expertise to ensure that WolfQuest is an accurate representation of wolf life and ecology.
Of course, it is impossible to simulate all aspects of a wolf's life with complete accuracy (even if we knew everything there is to know about wolves). Furthermore, wolves spend large portions of their days doing things that are not particularly exciting for players, like resting and sleeping. In the end, our goal is to create a game that melds real wolf behavior and biology with exciting and meaningful gameplay.
Learn more about age-appropriateness and the realism of WolfQuest.