We release patches (fixes) and updates frequently. The game updates itself automatically when you launch.
Updated on September 21, 2023
v1.1.0f - Released 19 September 2023
Lost River: A few stray cats hang out on favorite perches, safely out of any canine's reach. Keep your eyes peeled in downtown, the carnival/park area, and the ghost town area.
In-Game Messages: Added a multi-delete option.
Pups now prioritize going into den, howling with packmates, over eating food.
Lost River: Reduced the odds of stray dog den raids.
Lost River: Reduced damage from wintertime cattle calves.
Snow now doesn't accumulate on collectible objects (human objects, antlers, skulls) when indoors. Made Peaceful Death input static (to avoid problems when player remaps keyboard inputs).
Game difficulty setting is now remembered when going back to main menu and starting new games.
Removed wolf skull on fossilized tree stump in Amethyst's Fossil Forest (to avoid confusion with new skulls).
Multiplayer: Fixed Schedule can be unknowingly selected when starting a new game.
Snow flickers on and off pronghorn fawn carcass.
Switching to scent view while waking up from sleep does not show scents.
Lost River: Corrected some tombstones in pioneer cemetery.
Research airplane freezes in the sky if wolf that it's tracking dies.
Sometimes game window resizes itself.
Multiplayer: Trap errors on Host when client player gets trapped, causing problems.
Text wrapping issues on Bio labels on Pack info tab.
When getting a new mate before Endless Summer, family tree is regenerated, but it shouldn't be, not yet.
A few notification texts say "(sprite)" instead of the correct tag for displaying the sprite.
When screen is faded out, input is not disabled if there is an input notification on screen.
Appropriate notification texts are not displayed when ironwolf dies and have pups.
Mate tries to put pups in den (and possibly triggering flooding popup) when switching from one lone hunt state to another.
Pup sometimes twitches back and forth when trying to get to food.
Predators engaged in a den raid sometimes follow mate when on a hunting excursion, making it impossible for player to deal with them and end the raid.
Player can't pick up a pup that the mate has just woofed to go into the den.
Pup navigation issue when trying to sleep with another pup close to player.
Cougar takes a long time to reach player-pack if the player has moved away from it (during a journey).
Fox carcass fur doesn't respond correctly to player's fur quality settings.
On low graphics quality levels, a chunk of terrain is missing in the distance on Amethyst Mountain.
Lost River: The cow skull counts towards the multiplayer Headhunters achievement, but should not.
Lost River: Deep snow can get very deep on western rural roads.
Lost River: No short grass around dens in fall season.
Lost River: Asphalt and sidewalks are not aged and cracked open.
Lost River: Pups can't reach food near airplane den.
Lost River: Rival wolves can pass through cattle ranch fence.
Lost River: Learn to Hunt quest intro shows tip text.
Minor water and terrain issues.
v1.1.0e - Released 24 August 2023
When a wolf dies at age 8 or older (either during sleep or peaceful death), the family tree is not generated/updated.
Lost River (DLC): In the month of May, aspen trees in the distance are missing their leaves.
Minor terrain issues.
v1.1.0d - Released 22 August 2023
Collectible antlers and animal skulls. These are spawned around the map at the start of a new game (so they do not appear in existing saves). Skulls are distributed throughout all game maps except Lost River-Classic. Antlers are as well, but most are found on low ridges overlooking the valleys, where bull elk congregate in late winter.
Six new achievements for collecting antlers and skulls and more. (Achievement icons by Loach.)
Packs of stray dogs in Lost River (DLC) now include some mutts, which have more variety of body shapes and coats.
Bull elk get a variety of antler shapes now. One-year-old spike have a single spike and two-year-olds have a double spike.
A lost dog has learned to survive in the wilderness.
Reduced player intimidation multiplier on competitors from snarl and growl.
Prevent golden eagles from hanging at the den when not wanting to kill a pup.
Player injuries are now healed in April, in the 4-week time jump when pups are born.
Increased odds of carcass spawning when player is low on health.
Added a notification if the player's computer drive won't let the game access it.
Improved saturation readout and controls on Territory Map Colors panel.
Increased the rate that snow melts a bit in winter months.
Quicker eat animation when rival wolves grab a quick bite to eat during a fight or den raid.
When player-wolf leaves home, the notification about leaving pups outside is no longer displayed if a pup is lost.
In wolf customization, changed label for Neck Ruff to Cheek Ruff.
Lost River DLC: Adjusted world borders to better match prey animals' borders.
Multiplayer: If host migration takes too long to complete, it's now canceled so players can resume playing and try again.
Multiplayer: For hosts, the Transfer Host button will now be always active -- and if transfer is currently not allowed (due to gameplay situations, like a player is inside the den), a notification is shown.
Multiplayer: If two wolves try to pick up an object at the same time, then neither one can pick it up
If rival wolves are near the ranch and howl, that alerts the rancher who then shoots the player-wolf.
On Amethyst map, NPC animals can go beyond player border on northern side of Lamar River.
Hare carcass doesn't glow in scent view.
Beaver carcass doesn't get gory when consumed.
"Smells Fishy" achievement won't unlock.
Last surviving prey animal in a group (such as mother after calf/fawn is killed) doesn't flee properly.
Mate when out on excursions keeps getting into fights, then end immediately (no gameplay effect, but possible performance impact).
Tweaks to dynamic snow appearance in some seasons.
Deep snow gap by warehouses.
Beavers crossing long distances on land"
Sick pup won't move away from food
Mate doesn't help kill beaver if it's in shallow water
Can get into a carcass fight with a golden eagle
In certain situations, pups get lost when mate sends them to the den.
In certain topography, beavers can get stuck and can't reach the patch to wood resources.
Various den pathfinding and collision issues.
Wolves can scratch repeatedly when flea load is high,
Player can get stuck if digging a new den when Raise Pups ends.
Mate can slack off right at the den entrance, blocking player.
Grizzlies can do damage just beyond their swipe reach.
Sometimes a long delay at start of den fight, before competitor comes looking for a pup.
Long delay when finishing courtship and choosing a trial mate, if you have a large number of Family Tree snapshots.
Multiplayer: Ungulates can lay down and go to sleep next to players who want to revive.
Multiplayer: Game can get stuck if the reconnect attempt fails before connection to the master server is established.
Deep snow issue at a tree den in Lost River.
Glitch with pronghorn consumption "deflation".
No short grass around Baer Bluffs den.
Rejected courtables come to eat your food.
Player can get stuck in scratching action inside den.
When Fur is disabled, wolves still have fur when inside the den.
On Setup New Game panel, list Territory Quest before Pack Life on Mission dropdown.
Some issues with display of fallback generic glyphs.
Very old save files don't load Junction Butte packs properly.
Sometimes wolf's eyes are closed when they should not be, or vice versa.
On Bug Reporter panel, at lower resolutions, underline on Knowledge Base link is misaligned.
Occasionally Photo Mode shows two overlapping icons.
Wrong Tips text in Lost River (DLC) Learn to Hunt panel.
Lost River DLC: Error with poisoned carcass can cause problems.
Lost River DLC: Stray dogs don't turn their heads in the direction of turns.
Lost River boardwalks at Lil' Yellowstone are invisible from underneath.
Lost River DLC: In certain situations, chunk-loading process throws errors, sometimes can hurt performance.
Lost River (DLC:) Domestic Cows mooing repeatedly.
Lost River (DLC:) A few issues with distant terrains on low quality graphics.
Lost River (DLC): A few waterfalls are missing colliders.
Lost River (DLC): Creek in southeast area doesn't have boulders.
Lost River (DLC): Not enough grass around ranch area on some quality levels.
Many minor terrain and water issues.
v1.1.0c - Released 21 July 2023
In rare situations, saving fails and turns screen black.
A wolf with an injury and no stamina gets stuck if carrying a pup over ground which is too rough to put pup down on.
Lost River: If rancher starts targeting mate who has permadeath enabled, the rancher never switches to target the player-wolf.
Lost River: Some waterfall rocks are pure white.
Lost River: Peace sculpture is missing collider.
Slough Creek: Wolf flies into sky if running into northwestern rock den.
Minor terrain and vegetation issues.
v1.1.0b - Released 19 July 2023
Wolf Customization: On Body tab, new button to adjust the wolf's body size (replacing the recently-removed size effect from the Strength attribute). Wolf size is now part of wolf genetics, so parents' size influences size of grown pups. (Existing wolves and pups use old Strength effect on size.)
When player barks, packmates come over to see what's up.
Mate now will put pups in den if they are voluntarily joining the player on an excursion. (Or the player can woof the pups into the den, then whine to invite the mate on the trip. Either way, the player no longer has to go some distance from the den and then woof the mate back if they don't want the mate to come along.)
Reduced rate of carcass spawning.
Increased intimidation effect of growling and snarling at competitors.
Decreased rival pack expansionism a bit, especially on Easy difficulty.
Added a delay when player-wolf bites competitor animals before they spin around and attack, to match how it worked in the old AI system.
Reduced damage dealt by grizzlies during spin-attack action. Added new notification if game can't load a save file because the computer has no available memory left.
Reduced volume of sniffing audio.
Reduced beaver numbers at dawn and dusk in Lost River.
Added "Canyon" to Lamar pack wolf names.
Lost River: More rocky outcrops have permanent snow in wintertime.
Updated the Life is Rough coat thumbnail images in wolf customization.
New, better bark texture for Englemann Spruce.
On the howl customization panel, either right-click or shift-click selects secondary howl (as alternative for players without two-button mouse). Intro text for experienced wolves is now more generic, since a wolf can gain hunting experience on any map.
Multiplayer: All ungulates now move farther away from player who is nearly dead and wants to revive.
Multiplayer: Some join-game errors are now displayed in front of the loading screen, and the bug reporter can be opened to submit bug reports.
Restructured pup-eating AI to better handle picking non-crowded chunks while begging or expressing interest when all chunks are crowded.
In wintertime, on Enhanced Sky & Veg mode, lighting is a bit bluer now.
Reduced moose swimming speed.
Reduced the size of scentprints for smaller animals.
Adjusted spawn locations of a few Amethyst dispersal groups.
Made golden eagles uninterested in regurgitated meat.
Icons for abandoned dens are now dimmed on the compass.
Pup pathfinding issues at some dens.
Texture on some dirt dens in Amethyst is very low resolution.
Can't target hare if mate is targeting it.
Ungulates sometimes "freeze" during fights.
Wapiti Lake rival wolf scents don't have "Lake" in the name.
Slough Creek terrain is black in August on Low terrain quality.
With Den Memory, previously-found dens are not displayed during Find a Mate quest.
One cottonwood tree is missing collider.
"Eyebrows" pup should have Eyebrows black coat when grown up.
Three dens in Lost River are displayed on the World Map if a similar den was discovered the previous year with the Good Memory perk enabled. (Fixed now going forward, but not fixed in existing wolves and saved games with this bug.)
Chalcedony waterfall audio sounds weird.
Wolf with a blind eye opens it when yawning and other sitting animations.
Lost River: Prey animals can go beyond the borders that block wolves. (Competitors are allowed to go farther toward the border.)
Newborn ungulates: Occasionally special music doesn't play when near the newborn.
Too many bull elk in big fall herds in Slough Creek.
Grizzly sow has furry claws.
Targeting arrow can occasionally get stuck when doing certain social actions.
Some dens are black or pink in some circumstances.
After loading a saved game, game can spawn one carcass without regard to min distance to other carcasses.
Posture animation (such as crouch) lingers after the target is gone if the player doesn't move.
In Slough Creek in late summer, a beaver lodge is floating up in the sky.
In certain situations, animals don't make trenches in deep snow.
Deep snow doesn't return after switching it off and on again in graphics quality panel.
Scentprints don't render above deep snow.
When teleported inside den, an object in mouth is released without animation, leaving the mouth open.
Controller issue: If player opens bug reporter while another text input window is open, they can't type on onscreen keyboard.
Controller: issues with navigation on wolf customization.
Pup sometimes doesn't turn head to watch eagle during attack, making it look frozen.
Multiplayer: Sometimes while eating at a carcass, it becomes untargetable while there is still food available on it.
Glitchy behavior if you pick up something and while you're lowering your head something happens to it.
Pup sometimes does spin turns when alternating circling and looking at food.
Pups appear uninterested in food, even when hungry.
Mate can have chance encounters at den, blocking player actions while out hunting.
"Smells Fishy" achievement doesn't work.
Mate can get stuck on Lost River bridge while out hunting alone.
Some rocks are pink after a specific sequence of actions in graphic quality panel.
In some cases, Territory Acquisition games are labeled as Pack Life in the multiplayer lobby preview panel.
In Lost River, mate will not go through one broken segment of the ranch fence.
In Lost River, some hexes aren't locked off correctly as no-mans-land.
One howl animation for very young pups is too long, so animation plays after audio.
Summer pronghorn shrinks noticeably when killed.
Occasionally, some dens are black.
No rain audio during light rainfall.
Coyote rim color is a bit bright at night.
Cow elk doesn't show consumption textures when being eaten.
Sometimes pup doesn't go into den when woofed because it's afraid of nearby ravens.
Pup sometimes sleeps on top of regurgitant, blocking other pups from eating it.
Having an injury makes the mate stop whenever the player stalks.
Mate can get stuck in certain locations when returning to homesite from an excursion.
Mate is too passive after stalking with the player, if the player stands still.
At some dens, pups teleport the wrong way when dropped into an inaccessible spot.
Mate will eat after reaching 100% food if at homesite with large prey animals nearby.
Custom map marker names aren't saved if player changes them after creating them.
In Lost River-Classic, upon completing Find a Mate quest, dialog window erroneously talks about continuing on to Establish Territory.
Terrain-rock issues in Lost River.
Minor environment tweaks and fixes.
v1.1.0a - Released 28 June 2023
Made rival packs a bit less expansionist in fall and winter seasons.
Adjusted Rusty Bowl position in wolf mouth.
Multiplayer: When transferring hosting, connection can be lost in certain circumstances.
Multiplayer: Bison don't move away from dead player so player can revive safely.
Elk calf in fall season collapses instantly when it dies if wolf is biting on right side of neck.
Pronghorn carcasses are still furry when being consumed.
Mate when sitting or lying down plays the same idle animation repeatedly instead of mixing it up.
Den collider issues.
In Slough Creek winter, juniper bushes are floating a bit.
Minor terrain and vegetation issues.
v1.1.0 - Released 26 June 2023
All quests are now playable in Amethyst and Slough Creek, with more than 20 dens on the Amethyst map.
Several territory configurations to choose from when starting new game in Amethyst, Slough Creek, and Lost River (DLC).
Added a Territory hex color picker in Game Settings.
All AI converted to new AI system -- animals should generally behave as they did before.
In Wolf Customization: Primary and Secondary howls are now combined into one panel, so you can choose any howl for either type. There are also 22 new howls added.
Pronghorns now roam the grasslands of each map. They are very fast and generally extremely hard to catch, except for summertime fawns: in June, newborn fawns hide in the grass like elk and mule deer, while later in the summer they are ambulatory but easier to catch than adults are.
New coyote model.
Many new dream images.
Many new loading screen images and tips.
Many new idle animations when sitting and laying down. (Note: the wolf's head-look action doesn't occur now when sitting and lying down, due to some complications with these new idle animations in those poses. We might be able to add it back at some point in the future, but that's uncertain.)
Player can do most emotes when sitting and lying down (but not tail emotes).
Pups are now more tentative and clumsier for a short time after first emerging from the den at the start of the Raise Pups quest.
Pups have a few more play behaviors, including chasing each other around the homesite area.
Mate and pups now howl with the player-wolf instead of afterwards. (Finally able to do this with the new AI system.)
Bigger, better fire tower in Lost River DLC.
New, improved cottonwood trees.
New, improved lupine plants.
Research airplane occasionally flies overhead to observe wolves if any in the group have a radio collar.
Find a Mate quest: Upon accepting your trial mate, you can now choose to hang out with your mate for awhile, or proceed onward into winter season and Establish Territory quest. If you choose to hang out with your mate, once you're ready to proceed into winter, you can do so via a button in Pack Info.
Juniper bushes added throughout Slough Creek.
Better meat chunks from carcasses.
Added privacy statement on Register and Account panels.
New game title art now used in game loading screen.
The Family Tree snapshot now auto-saves if you rename your mate or pups, or you get a new mate after your old mate dies.
Loading screens (between main menu and maps) have many new tips and images, and all tips are now matched to appropriate images.
Reduced memory footprint in Amethyst and Slough Creek.
Some performance improvements in Amethyst Mountain.
Starting and joining MP games should now be more reliable even if it takes quite awhile (several minutes) to load in.
Some performance improvements around big cliff rocks in Lost River DLC map, if Big Rock Quality is set to Medium.
In Lost River DLC map, human actions are no longer possible causes of death for old wolves.
Domestic cattle carcasses in Lost River DLC now show partially-consumed textures when partially-eaten.
Spike elk now lose their antlers in late spring and regrow them over the summer.
Reclassified tree stump den north of Lost River fire tower as Wooded.
Improvements to tree appearances.
Boulders now always have snow on them during winter season.
Improved movement on fawn and calf carcasses when being carried.
Improved springtime overflow waterfall on Lost River DLC hydro dam.
Small fawn and calf carcasses, and collectible objects, now respect gravity when being carried.
Some additional wolf growls and other vocalizations.
Additional pup howls.
New idle animation variations when wolf is lying down.
Improved wolf walk and stalk animations.
Reduced ambient noise in some animal vocalization audio.
Improved performance when around the Amethyst cliff rocks in deep snow.
Reduced chances of snow in February a bit.
Amount of dust kicked up by running animals is now tailored to each season (based on how wet or dry the season is).
Many minor improvements to Amethyst natural environment.
Improved snow accumulation on tree dens (to better match accumulation on surrounding terrain).
Enabled Fearful Snarl emote when moving.
Bull elk fights now feature more frequent antler clashes.
Lost River DLC: Some big rocky outcrops now have permanent snow throughout the winter. (in progress)
Refinements to Slough Creek small ponds in early spring.
Enlarged the short-grass area around each den in Slough Creek and Lost River DLC.
Increased distance that mate will hear player's woof to go back to den.
New Woof animations (tailored to audio)
Improved waterfall graphics at Fairies' Falls.
NPC animals can get stuck on Lost River west bridge.
Some newborn pups are vibrating in the den.
Foxes don't know to avoid stray dogs.
When caught in a rancher's trap in Lost River, the wolf gets stuck running endlessly.
Short tail looks slinky in main menu wolf carousel.
Strength perk alters wolf's body size.
Mate will eat small carcass or meat chunk instantly.
Old outdated text on "You cannot mark territory in Lost River" notification.
Some dispersal names are too long for Scent Readout.
In Lost River DLC, on Basic Sky & Vegetation mode, creeks don't respect fog when viewed at a distance.
In Lost River DLC, if wolf is caught in a second trap after escaping the first trap, the second trap doesn't disappear after escaping it.
Snow can fall in far corner of Lost Luck Silver Mine in Lost River DLC.
Scent view is too bright when there's light snowfall on the ground at night.
Lost River Classic: High quality terrain floats above correct ground level a bit, causing visual issues.
In Lost River DLC, player can't go quite as close to the map border as prey animals can.
Stray dachshund swims underwater.
Carcasses persist from Find a Den quest to Raise Pups (in reality, they'd be long consumed by the time the pups emerge from the den).
Many minor issues with terrains and dens.
Alert about not being logged into Microsoft OneDrive doesn't appear when it should.
Multiplayer: Only host can view rendezvous sites before Raise Pups quest is completed.
Multiplayer: If host is slow to load into game and client player joins quickly, the client can become stuck.
Multiplayer: Pup death notifications sometimes don't appear.
Multiplayer: Stuck notification during Fixed Sleep schedule.
Multiplayer: Scent tracks sometimes have blank label in scent view.
Removed Fixed Sleep option for MP Story games.
Sometimes ungulates have snow when farther away from the player, but it disappears when they get closer.
Clever wolves can obtain multiple mates.
Lamar River flickers when viewed from far away.
Maple bushes along creeks get thicker when you're farther away from them.
Blank notification if pup dies of burns in hot springs.
Mate frequently stops following player for a moment.
Some reductions in memory usage.
Mate marker on map is rotated 90 degrees.
Empty notification at edge of game map.
Tall grass patches are tilted at a few rendezvous sites.
Inside dirt den, snowflakes can still fall.
Wolf gait is too fast when running in deep snow.
Sky is often very bright when you first switch into scent view.
Many minor terrain and water issues.
1.0.9h - Released 25 January 2023
Many improvements to memory management, making the game more rigorous about clearing out excessive memory usage, especially when returning to main menu and then starting or loading another game, and during longer sessions, especially in Lost River. Players with good GPUs and 8 to 16 GB of RAM may see general performance improvements as well. Also greatly reduces chance of crashing on Steam Deck.
During Raise Pups quest, icons on the World Map for abandoned dens are now darker.
In Account: Friends panel, Unfriend button changed to Modify, with options to unfriend or block that player.
Improved colliders at base of cliffs by BCE facility in Lost River.
Mate sometimes clips through cattle ranch fence.
NPC wolves can get into trouble in silver mine.
Multiplayer: Occasional the Whisper /w command fails.
Multiplayer: In certain circumstances, when joining a game when players are at the Lost River cattle ranch, player-wolf is stuck in auto-run.
If player-wolf is turned around at game world border and runs into a boulder while auto-running, they are stuck there, cannot move around it.
In Lost River, at several dens the den scent glow is barely visible, or not at all visible.
Player-wolf can get into cliffs around Baer Bluffs den. (Possible fix.)
Tweaked color balance on 10M and Aidan coats.
Controller: Can't choose Lost River in Saved Game filter list.
When loading a save inside the silver mine, the mine interior model is still loading and so visibly pops into view.
Player-wolf can get stuck in closed-off room in Merriweather house. (Possibly fixed.)
On Basic Sky & Vegetation mode, lighting brightens when going into Photo Mode when indoors.
Many minor water and terrain issues.
v1.0.9g - Released 17 January 2023
NEW in LOST RIVER:
Lost Luck Silver Mine, in the Temple Rocks area, is now explorable. Start a new game to explore the mine -- in new games, there are two miner's lanterns outside the mine, be sure to pick one up before going inside.
Miner achievement for reaching deepest point in Lost Luck mine.
Three new dens.
Six new rendezvous sites.
Toggle in Game Settings: Gameplay to disable the Low FPS alert.
Modest increase of odds of cougar attack on homesite.
Gore dialog now appears after killing an animal with different gore options (had been appearing on snowshoe hare).
Reduced brightness in scent view when snow is on the ground In non-winter seasons.
Snow accumulated on animals now melts quickly when indoors.
Collector's Cache achievement can now be earned in LR as well as SC, and the requirement in either is to have eight collectible objects at your den.
When jumping to next year, your pack name is the default selection at the end of Establish Territory quest.
Some reductions in memory usage when going from one game scene to another.
Terrain and water refinements.
In Lost River, more tall grass patches added in downtown area.
IMPROVEMENTS in LOST RIVER:
Improved NPC pathfinding around the boulders below cliffs.
More tall grass patches added in downtown area.
Added a few more days in Find Mate quest before winter season begins.
Foam now appears around wolves in all LR water bodies, including hot springs. (Did not before due to new water shaders in LR.)
New LR-specific set of suggested pack names when naming your pack.
Numbering of wolves in Lost River rival packs now starts at higher numbers than one (in new games only).
Reduced pitted/jagginess of deep snow surface around rocky areas.
Multiplayer: If host has already earned a multiplayer achievement, then players in that session won't earn it if unlocked. (Recent regression from another fix a few weeks ago.)
In Photo Mode, the camera icon changes position based on HUD scaling.
For multi-part achievements, Achievement Progress alert appears even after achievement has been unlocked.
BUG FIXED in SLOUGH CREEK:
If it rains after snowfall, snow coverage is inconsistent between some terrain sections, creating odd lines.
There are no bull elk in large elk herds in autumn.
BUGS FIXED in LOST RIVER:
Multiplayer: In Cattle Ranch area, several issues with player-wolf getting stuck against fence or running unstoppably.
Multiplayer: In certain situations, cattle ranch fence break and deterrents are not synce correctly between host and other players.
In winter, the scent glow on many dirt dens is blocked by the snow mound.
Wolves float too high in the water in some creeks.
Leaves blow around the player when indoors.
Beavers carry branches when going away from water, instead of when returning to it.
Dead dog airborne scents are not the X icon.
Distant animal vocalizations aren't audible in some seasons.
Error in German Shepherd dog might cause issues when it's traveling.
When snow is present in main menu, the distant hills don't have snow.
In certain circumstances, non-host players can change the name of the pack in multiplayer games.
In certain locations, newborns can spawn outside of tall grass patches.
When setting up a multiplayer game, if the game cannot connect to the selected region, the player is often unable to choose another region and try again.
Wolf growl audio keeps playing if player chooses another emote during thethx growl.
There are no bull elk in large elk herds in autumn.
Rival pack scent post near the Blades is just outside the correct hex.
Natural Landmarks achievement: Blades location should unlock during Endless Summer, but does not.
In Early Spring, tree at densite in Monday Gulch is offset from den.
Allison Acres houses don't load soon enough when entering that area from the hilltop.