WolfQuest: AE Patch 1.0.2a
- Added toggle to Invert Head Camera Y Axis, for better customization of controls in Scent View.
- In Remapping panel, changed "Run" to "Run Toggle" for clarity. (This is a different input than Sprint.)
- Fog and atmospheric perspective were broken in Basic Sky mode for several months. Fixed now, big visual improvement.
- Coyote doesn't play some animations correctly.
- Various issues with getting stuck when Emotes panel overlays another popup window.
- Can get stuck on Save Game panel if you die while trying to do an emote.
- Controller inputs are active when remapping inputs.
- Controller, can't set right stick to both lock and unlock the camera target.
- Various issues with onscreen keyboard.
- In Game Settings: Graphics panel, sometimes the FPS readout is stuck at 2fps.
- Can't use Controller to open Emotes, then mouse to select an emote.
- If you lock onto another wolf with the targeting arrow, choosing an emote deselects it.
- Bull elk legs are rather shiny.
- Cottonwood trees are missing colliders in Basic Sky & Vegetation mode.
SOME KNOWN ISSUES:
- On some computers, elk carcass (and some other animals?) explode when you are nearby. (Still trying to reproduce this; please submit ved very detailed bug reports)
- Animal behaviors in water are non-optimal. (Nw water-specific AI coming soon.)
- Wolf can get stuck sometimes when jumping into boulders. (Fix coming soon.)
- Bull elk and buck mule deer sometimes run backwards after fighting. (Will hopefully be fixed in next patch.)
- On Macs using Intel integrated graphics on Basic graphics mode, distant trees are sometimes multicolored, and sky may have similar discoloration.
Game Update 1.0.2 (1/10/20)
- Redesigned pathfinding and obstacle avoidance systems for NPC animals. Eliminate bugs with animals that can't find a way out of a spot, and mates that do nothing near cliffs for fear of going over the edge.
- Full controller support for Xbox and DS4 (Playstation) Controller (see details below).
- Revised the cliff rocks with new shader for better realism and dynamic snow.
- Main camera view adjusted so player-wolf is lower on screen, showing more of landscape ahead.
- Mate may stalk if player stalks, when hunting. (Bold mates are less likely to do this.)
- Mates, especially if cautious, will not charge into the hunt as eagerly without being prompted by the player, unless the player takes too long.
- Reduced mule deer maximum speed a bit.
- Reduced aggressiveness of bull elk and moose a bit.
- Reduced spawning frequency of grizzly bears.
- Golden eagles sometimes feed on carcasses now.
- Mate is sometimes too selfish about hunting hares.
- Fish dropped by eagles now function like other meat chunks: carryable and with food value. Will emit floating scents if few other floating scents around (due to performance constraints). Will not glow in scent view yet, that'll be added soon.
- If you activate Photo Mode (Shift-P) while bite-holding an animal, bite-hold will continue if you use right-arrow key to step forward in time.
- Adjusted camera angle when zoomed out behind wolf, to show more of terrain ahead.
- Meat chunks will emit floating scents now (but may not if there are a lot of other floating scents around, due to performance constraints).
- Odds of wind direction evened out some. (A bit less accurate to Yellowstone weather patterns, but helpful for finding floating scents.)
- Refinements to the lighting intensity and effects, especially at dawn/dusk and nighttime, with and without moonlight.
- Removed white haze in sky when rain/storm clears.
- Revised the cliff rocks with new shader for better realism and dynamic snow.
- Tweaked grizzly bear run-animation speed.
- Improved general appearance of snow on ground.
In Glorious quality level, grass and shadow distance is increased, for better visuals and slightly worse performance.
- Many tweaks to terrain ground textures.
- Added Bug Report to Options menu.
- Sometimes prey run too slowly when you are chasing them.
- Various glitches when waking from sleep.
- Rare issue with saving mate after completing trial mission.
- Some distant trees have bluish trunks.
- Wolf footfall audio stops playing if you zoom out and then back in.
- Cottonwood and aspen tree leaves look bad in certain lighting angles.
- Rear legs on coyote corpse are unnaturally bent.
- In bug reporter, the priority options are out of order.
- Guitar-emote music during courtship doesn't play.
- Can get stuck on rocks or trees when sliding down steep slope.
- Can skate on pond surface if you jump onto pond from land.
- Duplicate bull herds.
- Too many bulls in one place (won't be fixed in previous saves)
- Clouds evolve shape too quickly.
- Snow on gnarly white bark pine is too extensive.
- Problems with invert camera toggles.
- Pink mule deer carcass.
- Placement problems with snow on grizzlies.
- Wolf skull in Fossil Forest is too small.
- Areas where you can get stuck in cliff rocks.
- Mismatched coat texture on one dispersal wolf in Courtship popup.
- When playing on Fastest quality, eagle wings have holes.
- Some nature sounds don't respect audio slider settings.
- Shadows are too jiggly sometimes.
- Typo in loading screen text.
- We have implemented full controller support for Xbox and DS4 (Playstation) controllers. The game should automatically recognize those two controllers, though we have seem some issues with non-Sony DS4 controllers, and we're working on that.
- Tutorial Tips and Game Help show controller glyphs if controller is plugged in and active (in Game Settings: Controls).
- Controller remapping works, and your settings will appear in Tutorial Tips and Game Help.
SOME KNOWN ISSUES:
- Animal behaviors in water are non-optimal. (Nw water-specific AI coming in next patch.)
- Wolf can get stuck sometimes when jumping into boulders. (Will be fixed in next patch.)
- Bull elk and buck mule deer sometimes run backwards after fighting. (Will hopefully be fixed in next patch.)
- On Macs using Intel integrated graphics on Basic graphics mode, distant trees are sometimes multicolored.
- Some non-Sony DS4 controllers are not recognized, we're working on it!
- Screen sometimes goes black (if reporting this, we encourage you to include email so we can follow-up).
- Screen sometimes turns to neon colors (only happens on old AMD cards, try updating drivers, not something we can fix.)
Patch 1.0.1a (11/01/19)
- Mates hunt snowshoe hares.
- Aspen trees (replacing the placeholder model).
- Aurora borealis (northern lights) appear occasionally at night.
- Reduced damage dealt by all mule deer.
- Reduced mule deer fawn's max health by 25%.
- Refinements to fox swimming action.
- Tweak to Grizzly Boar fur length.
- Free camera (right-click to orbit) doesn't work.
- Tree trunks sway out of sync with branches.
- Wolf walks funny after loading a saved game where it was on uneven or sloped ground. (IK)
- Wolf forelegs bend oddly during some bite attacks (fixed some cases, not all yet). (IK)
- Wolf forelegs sometimes angled back stiffly when biting another wolf's neck. (IK)
- Wolf sometimes does handstand on carcass. (IK)
- Sunlight shadow direction is incorrect in early morning and late afternoon.
- Sometimes there’s an abrupt change in light direction a little while after sunrise.
- Eagles dip underground when landing.
- Sometimes you can't bite the cougar.
- Carcasses sink into ground twice before disappearing.
- Wolf can get stuck running along the border north of the Lamar River.
- Reduced microstutter when elk herds despawn.
- Bumpy terrain in a few places.
- In some spots, distant terrain is missing in Basic graphics mode.
Game Update 1.0.1 (10/25/19)
We’re excited to release this update, which has a bunch of bugfixes and minor improvements, plus some bigger and more exciting new features that give the NPC residents of our WolfQuest world more to do: from hunting to fighting to just hanging out. It’s available now and should auto-update via Steam or the WolfQuest launcher.
NEW ANIMAL BEHAVIORS:
- Stranger wolves (dispersals and pack wolves) hunt prey.
- Bull elk rut: Bull elk challenge the resident bull in a large herd to a fight, involving a lot of bugling, circling, and clash of antlers.
- Buck mule deer rut: Buck mule deer will converge near small doe herds and challenge each other to a fight, involving a lot of circling, eyeing each other, and antler clashes. Since mule deer don't live in herds as elk do, this is harder to witness. Try following mule deer scents and hope to find a situation where two males have converged on a family group of does and fawns.
- Eagles are present throughout the game world: flying around, perching on dead trees, and hunting. Bald eagles hunt fish in the Lamar River while
- Golden eagles (new species!) hunt snowshoe hares.
- Ravens are present throughout the game world.
- Coyotes hunt snowshoe hares.
- Foxes hunt small prey.
WATCH THE VIDEO: NPCs Do the Darndest Things
OTHER NEW AND IMPROVED THINGS:
- Custom markers on the World Map now appear on the Compass (faded with distance).
- Added a third Gore level, now No Gore (carcasses do not turn bloody), Low Gore (carcasses turn bloody), and More Gore (carcasses turn bloody and skeleton and innards revealed during consumption.) The original intent was for Low Gore to be as described here, but it inadvertently switched to what we're now calling No Gore. We've renamed "Low" to "No" so it preserves your previous visual effect, but you can change it to Low Gore if you want a bit of blood.
- Carcasses have improved textures (fur only on the skin, not on the exposed innards).
- Adjusted colliders on the rock at the top of Fairies' Falls. Should be possible to jump onto it, and should be quite hard to get stuck.
- Player wolf will sometimes crouch when facing an opponent, preparing to attack.
- Moon casts shadows at night.
- Competitors should be less likely to get stuck running in circles near you.
- Minor performance improvement when many elk are spawned in vicinity.
- Controller support: Added a steering sensitivity slider for controllers. (Many more improvements for controllers still to come.)
- Stranger territory audio now part of Interface Audio (so not muted if music is muted).
- Animals use walking turn more now, don't do the spin-in-place turn except in urgent situations.
- Bite cursor should be hidden in Photo Mode.
- Removed "mate" from badword filter for wolf bio.
- Animals sometimes have snow on them when it hasn't been snowing.
- Weird snow pattern on bears.
- Sometimes grass density settings don't persist in later game sessions.
- Unable to save your game or overwrite existing saved game (fixed a couple bugs; there may be others still)
- Ravens gather at some distance from carcass.
- When running in dual-monitor setup, with game on one screen in Fullscreen Windowed mode, game minimizes when you click on other screen.
- Elk calves have Cow Elk label.
- Fox fur looks bad.
- On some computer systems, the mouse cursor has "hand grab" icon instead of pointer.
- In "My Wolves" in main menu, sometimes one wolf is missing, and arrows are missing too so can't select another wolf.
- Dispersal wolf is occasionally frozen.
- The "So Sleepy, Bug..." alert is missing text.
- Grass sometimes bends quite excessively in the wind.
- Improved lighting on trees when viewing towards sun.
- Reduced acceleration and deceleration speeds for cougar, coyote and fox.
- In Basic mode, some areas have grass when grass is disabled.
- In Customization, fur pokes through radio collar if you change coats after choosing the collar
- In Basic graphics mode, at some places in the game world, some distant terrain sections are missing.
- Can get stuck on far side of Lamar River, stuck between two world-edge barriers.
- Thin vertical lines appear around grass in Basic graphics mode
- Controller: Fixed incorrect labels on Controller Help image (ack!)
- Sometimes wolves don't growl or snarl during wolf fights
- Various terrain tweaks.
Patch 1.0w (9/30/19)
- Game crashes during launch on very old CPUs. (Fixed in August, somehow snuck back in, sorry!)
- Sometimes wolf coats change during gameplay.
Cougar carcass is white
- Elk herd is occasionally frozen in place.
- Mates sometimes go off the cliff. (Still possible if you try hard enough. Be kind.)
- Some aspen trees (still placeholder) have black trunks at night.
- Gnarly whitebark trees are floating in air when seen faraway in Basic graphics mode.
- Sometimes animals kick up dirt particles instead of snow particles when on snow. (Fixed on Medium Quality terrain, may still happen on lower quality terrain settings, due to performance optimizations.)
- Some splashes added where mountain creeks join Amethyst Creek.
Patch 1.0v (9/28/19)
- Press the "i" key on your keyboard to hide/show the game interface.
- In Photo Mode, with tutorials off, the camera icon fades after two seconds (reappearing if you move the camera as a reminder).
- Minor reduction in RAM memory usage.
- Snow doesn't fade away on wolves sometimes. (But still some other issues with snow on animals, working on that.)
- In Basic graphics mode, some trees are missing, especially in the Burn. (But some aspens are still missing, working on that.)
- In Basic graphics mode, some missing sections of cliff area when viewed from a distance.
- Some problem spots on the new cliffs.
- Mate and other animals can fall through cliff rocks and become stuck inside.
- Animals fall through invisible section of terrain in far northwest corner of map.
Hotfix patch 1.0u
- Sometimes animals disappear when killed rather than remaining as carcass.
- Some glitches when walking on rocky surfaces around Fairies' Fall.
- Performance drops in certain areas when sun is low and near horizon.
Patch 1.0t (9/25/2019)
- The cliff area has been reworked for better accuracy, and to eliminate problems with wolves sliding into spots that they can't get out of.
- Added Fairies' Fall, a twin waterfall on lower Amethyst Creek.
- Added two music tracks: the original "Exploration" music and new fingerstyle version of that track.
- Some visual improvements to the Low and Medium terrain quality options.
- Added a "Very Low" terrain quality option, for maximum performance.
- Mission info added to Game Help panels.
- Wolf moves more slowly when wading in water.
- New mission popups now wait a few seconds to appear after completing previous mission.
- Reduced size of Tutorial Tip for Photo Mode. (You can also hide it by turning off tutorial tips in Game Settings.)
- Tweak to distant trees to reduce shininess when sun is behind them. (Foreground trees still have that, still working on that.)
- Mate not eating a carcass if there's more prey nearby to hunt
- Some animals do not disappear from the game when they should.
- Carcass spawns underground (better fix than last patch).
- Trees in Basic graphics mode are too bright when shadows are disabled.
- Wolf bio text panel allows more text than can fit.
- Sagebrush partially blocks view of wolf customization when grass density is at maximum.
- Ambient Occlusion (in Game Graphics settings) isn't saved, resets each time.
- Jumping does not incur energy cost.
- If the mate falls off a cliff, it may respawn in air, falling and respawning ad infinitum.
- Mate walks into player-wolf when latter is sleeping
- Cannot growl with tail up.
- Gnarly old whitebark pine trees are mostly black.
- Physical emotes with mates only generating affinity/hearts in the first phase of courtship.
- Bear cub runs too far from mother (better fix than last patch).
- Various issues with saved games (not displaying, or deleted ones appear, or wrong wolf name displayed).
- Various errors that cause problems.
- Error when screenshot folder is open prevents saving the game.
- Meat chunks don't decay (lose food value) over time.
- Wolf or NPC animal walks in circles when standing on meat chunk and trying to eat it.
- Snow on animals is inconsistent.
- Minor visual improvements to aspen trees in Basic graphics mode. (All aspens are still placeholders.)
Patch 1.0s (9/12/2019)
- Game can get stuck on the "Crash Detected" screen.
- Bold mates often leap off cliffs.
- Hare and Meat Chunks move out of mouth when switching to Photo Mode while sprinting.
- Grizzly Sow freezes sometimes.
- Raven is missing feathers on underside of wings.
- Mule Deer Buck carcass has blank eyes and teeth.
- Fight and Flight meters don't display in certain situations.
- Grizzly cub can get too far away from mother.
- Some scent readout text is too long for interface panel. (Elk ground scents with long herd names)
- Grizzly cub carcass misaligned after death.
- Tutorial Tips now available for browsing in Game Help panel. (More help info still to be added.)
- New alert if your mate is starving and needs to eat.
- New alert text when you reach the border of the map across the Lamar River.
Patch 1.0r (9/10/2019)
- If you load a saved game that's in the Learn to Hunt mission, you won't get credit for elk kills, thus cannot finish the mission.
- Option in Graphics Quality to disable Dust Particles (minor performance improvement on low-end hardware)
Patch 1.0q (9/10/2019)
- NPC animals don't avoid some boulders.
- Stranger wolf packs can be decimated and their territory disappears (fix only works in new games).
- Carcasses sometimes spawn underground.
- Wolf foreleg distorted when biting elk as they collapse to prone pose.
- Cursor glitches out on world map.
- Ambient bird and animal sounds stop and do not resume after game is paused.
- Some Canyon pack female dispersals are labeled incorrectly as male.
- Photo mode tip sometimes stays onscreen too long.
- Sometimes Learn to Hunt mission is skipped or abbreviated when starting a new game.
- Autosave / Last Autosave button label doesn't display until mouseover
- Photo mode tip appears when Show HUD is off
- Elk carcass has fur when fur setting was off
- Snow appears on wolves in main menu after exiting game during snowfall
- Two music tracks play at once (fixed some issues, might still be more).
- Carcass consumption level differs between normal view and scent view.
- Moose and mule deer carcasses lack consumption textures.
- Cow Moose had has fur when it should not.
- Fur is not enabled when it should be, if the game started with a disabled fur setting.
- HUD Scale setting not saved.
- Targeting indicator didn't always appear when targeting something. Also reduced targeting range from 40m to 30m, to match the previous max distance.
- Wolf can fall through map in certain spots (partial fix, better fix coming in next patch).
- All NPC wolves have the same eye color.
- Wolf can sort of walk up the big craggy whitebark pines.
- Some glitchy issues in the Fossil Forest (not completely fixed yet).
- Broken mate when loading a saved game.
- In Basic graphics mode, rivers do not respect fog.
- Sometimes there's grass in the ponds.
- Meat chunks now will attract predators.
- Water splash sounds added when wolves are in water.
- New Display option for Exclusive Fullscreen. This devotes all your computer's resources to the game, improving performance a bit, but is slower when switching to other applications. (Previous option, properly called Fullscreen Window or Borderless Fullscreen, is still an option with correct labeled.)
- Added trees and somewhat more grass along the creeks (based on Yellowstone visit).
- Added aspen trees (but these are placeholder tree model, better one coming soon).
- Added new tutorial tips about territorial marking and when mate affinity is low.
- Added visual effect on Territory Hex icon (below wolf badge) when entering and marking territory.
- Added visual effect to Fight/Flee meter when bars change.
- Mate personality now affects how close to player-wolf it lays down for sleep.
- Personality now affects distance when doing emotes.
- In-game time now displays in Pack Stats.
- Elk herd ground scents now show elk herd name.
- Fixed howls and affinity: now it respects maximum affinity from socialization over a period of time. Except when the mate initiates a howl on their own accord and the player then responds.
- Added mate behavior where, if health is 5% or less, it'll avoid all threats and lie down, only getting up to eat and follow the player
- Added more tips and factoids on loading screen.
- Some reduction of stutter/lag when loading new terrain chunks.
- Some improvements to grass and sagebrush in Basic graphics mode.
- Some refinements to snow on fallen logs in forest.
- Revisions to Pack Stats, Game Settings, and Controls panel layouts.
- Adjusted far left end of wolf eye color range to make it more gray.
- Tutorial tips progress is now saved per computer user, not per game
- Removed some unnecessary word filtering in Wolf Bio.
- Adjusted the math behind Audio sliders, to make more usable.
- Taking damage now adds up to 50% Flight meter (was 20% before)
- Power balance considers near-dead animals 30% "worth" healthy animals (instead of 0%).
- Various tree and terrain refinements.
- Increased wind effect on grass and sage.
Patch 1.0p (8/18/2019)
- This is the last patch for a few weeks, due to vacations, but we have some new stuff coming in September, plus big features in the coming months like achievements, multiplayer, and eventually Slough Creek and pups.
- We are still working on issues with the wolf IK (which currently cause odd body distortions) and we don't need more bug reports on those at the moment.
- If the camera lock-on still occurs for you when zooming in or out, try going to Game Settings > Controls > Remap Controls, and click Reset to Default Settings.
- Water bodies don't respect fog in Enhanced graphics mode (regression; still doesn't work in Basic mode).
- Occasionally a scent trail is extremely old.
- Wolf urinates on foot sometimes. (This patch has some refinements to the urine stream, but it's not perfect yet in certain situations and will probably need special coding. Ah, the life of a WolfQuest developer.)
- Elk now won't stand up just before dying, instead will collapse from prone position.
Patch 1.0o (8/16/2019)
* Some missing text (loading text, damage readouts, FPS readout)
* Frozen or ghost animals.
* Zooming camera in or out locks the camera onto current target.
* Terrain and tree collider tweaks.
* Mate permadeath status not respected in some cases.
* Can't do hold-bite on grizzly bears.
* Some music tracks too loud.
* Fossil forest doesn't respect fog in Basic graphics mode. (Still a known issue with rivers and fog on Basic mode.)
* Coyote can be too aggressive in certain situations.
* Display Resolution doesn't list all monitor resolutions. (Please F11 a report if you still have problems.)
* Possible fix for snowshoe hare texture problems.
* Going to main menu while sleeping brings the vignette effect with it.
* Control remapping panel looks empty (actually just scrolled way down).
* Cougar carcasses added.
* Stranger Pack territory colors tweaked for better visibility on world map.
* Refinements to wolf urination effect.
* Wolf claw color tweaks.
* Snow accumulates on boulders. (Not on cliff rocks yets, that's trickier.)
* Minor tweaks to Flight/Flight logic.
Patch 1.0n (8/15/2019)
- Wolf Customization panel is messed up in last patch, and can't set eye color.
- Game crashes on older CPUs (such as AMD Phenom II X4) -- now fixed!
Patch 1.0m (8/14/2019)
- IK bug causes wolf forelegs to go haywire when biting prey and competitors. (Still working on a few other IK bugs)
- No sunlight in the main menu when set to Basic Sky and higher quality level.
- Antlers are misplaced on elk spike carcass (low gore version)
- Hare twitches when dead.
- Autosave stopped saving.
- Stranger wolves frozen in place.
- Keyboard keys 7 and 8 don't control camera zoom.
- "Do you want to overwrite save?" alert appears uninvited and won't go away.
- Problem with some emotes and favorites (e.g. Confident Tail Wag).
- Weather sound effects not affected by Audio > Natural Sounds volume slider.
- Various terrain and river tweaks and fixes.
- Increased health recovery rate when the hunger bar is full (top 25% of meter).
- You can now right-click to select Emote Favorites.
- Removed a few more words from filter (very sorry about that)
- Adjusted minimum GPU VRAM requirements for grass density.
- A few more optimizations to reduce micropauses when running around.
Patch 1.0l (8/12/2019)
Known Issue: Sometimes there's no sunlight in the main menu, when in Basic Sky & Vegetation mode. For now, fix it by switching to Enhanced, then back to Basic.
- Game won't load after doing certain add/remove actions with Emote Favorites.
- Can't wake up or stand up after sleeping.
- Wolf urine is invisible.
- Game soft-locks after marking territory.
- Stranger wolves are frozen.
- Elk are frozen and hovering in air.
- NPC animals take big leaps off cliffs.
- Grass is floating above cliff rock.
- Gap below bottom of sky and distant landscape.
- Several glitches with NPC animals.
- Wolf frozen after howling while sitting.
- Grizzly bears won't stop fighting.
- Can run through trees in Basic graphics mode.
- Various minor issues with terrain, rivers, and fog
- Added a confirmation popup when deleting a saved game.
PATCH v1.0k (8/10/2019)
This patch has several performance improvements:
- We switched to a different method of streaming terrain tiles, which should (a) reduce the degree of stuttering sometimes and (b) make it less likely to find yourself in a spot (hunting an elk herd for example) where you repeatedly trigger the loading stutter because you're running around within a small area.
- We optimized the some code to reduce micropauses when animals are spawned.
- We found a few other things to optimize with vegetation spawning.
All this should make the game play more smoothly. We are still working on several more optimizations, including overall reduction in the terrain loading stutter.
* Wolf neck distorted when sleeping and stalking.
* Wolf walk and stalk animation speeds wrong.
* Wolf drinking audio plays too soon, lasts too long.
* Inappropriate animation on wolf when male ungulate charges it.
* Various terrain and river refinements.
* Various text errors.
* Several quirky things with grizzly bears issues (walk speed, snow).
* Several cougar animation issues.
* Switched to new method for loading terrain chunks. Worst stutter is unchanged, but may be less frequent (that is, less stutter some of the times).
* Optimized animal spawning code.
* Emotes panel will tell you if the Favorites group is full when you try to add another emote to it.
* Modest reduction in RAM memory usage.
PATCH v1.0j (8/7/2019)
Two notes on performance:
- The last patch worsened performance a bit, at least on Enhanced Sky & Vegetation setting. We've fixed one thing that caused that, but still tracking down what else changed. Sorry about that!
- We are making progress on the stuttering lag that occurs when terrain chunks load. We hope to have a good improvement on that in the next patch.
* Trees lean excessively in Basic Sky & Vegetation mode.
* Autosave icon (running wolf) gets stuck in corner of screen forever.
* Possible fix to "can't get up from sleep" bug.
* Grizzlies and coyotes live in peaceful harmony.
* Dead mate won't die.
* Territory meter (hex icon) is sometimes inaccurate.
* Unable to name mate.
* Moon is ginormous in Basic Sky mode.
* Emote Favorites don't save.
* Wolf plays inappropriate animation to some grizzly attacks.
* Snow dust too bright at night.
* Wolf fur around neck and face has problems when radio collar is selected.
* Wolf's neck bulges when howling while sitting.
* Slight echo of wolf howl is audible after howl ends
* The game adapts if you change the sex of your wolf after creating it (in terms of prospective mates).
* Display resolution pulldown does not list duplicates.
* In Basic Sky & Vegetation, cliff wall terrain added so those rocks don't float when seen from the valley.
* Atmospheric perspective added to Basic Sky & Veg mode.
* Hare swimming looks slightly better.
* Adjusted volume of some music tracks.
* Modest reduction in RAM memory usage.
* Possible slight performance improvements on low-end hardware.
* Some placename labels added to world map.
PATCH v1.0i (8/2/2019)
* Can't switch to higher quality setting selection on computers with moderate or low VRAM. (Something broke new functionality in Thursday patch.)
* Those meat chunks have finally fallen to earth (though if you have a nice stash of them like the player who submitted the first bug report, you'll have to pick each one up and put it down for the fix to take effect.)
PATCH v1.0h (8/2/2019)
* Goldilocks food chunks were too low, then too high, and now should be just right. (EDIT: Hmm, chunks should not float, but somehow they still do...)
* Error that can cause extremely excessive damage from elk kicks.
* Custom key remapping: Reset button doesn't work, and custom settings are not saved. (More improvements to key remapping still to come.)
* Dead stranger wolves switch to white coat or white (no texture).
* Some notification popups overstay their welcome.
* Various little visual problems on terrain.
* Protruding dark ridge in Chalcedony creek canyon.
* Audio of wind, rain, flushed birds, and flies doesn't respect game audio settings.
* Fog does not affect visibility of creeks and rivers.
* Can't drink from Amethyst Creek.
* Improved performance when sun is at horizon (very long shadows were slowing the game down).
* More improvements to NPC animal behavior.
* Tweaks to terrain textures so they match High Quality settings.
PATCH v1.0g (8/1/19)
This has our second iteration on the Video RAM (VRAM) detection fix. Now, if the game crashes during launch, please launch it again and the game will reset the quality level to a safe setting so it won't crash. (At least, not for that reason.) The game also displays tooltip warnings if you are choose a quality level that may crash the game, but you can go ahead and choose it anyways.
Comments on Known Issues:
* The game crashes during launch on certain very old CPUs -- this started with the Sunday patch, v1.0e. We've identified the cause (these older CPUs lack a certain capability, but the game should tolerate that, and for some reason doesn't now) but have not figured out how to fix it yet.
* Wolf is invisible or a thin black strand: We've gotten many reports on this, and they all are from computers that are below the minimum hardware spec -- most likely the wolf model uses some techniques that those computers cannot render. The "No Fur" option might help but probably won't. Sorry about that.
Possibly Fixed (but unsure because we could not reproduce them):
* My wolf can't stand up after sleeping.
* Some visual artifacts in shadows.
* Display resolution pulldown doesn't list any other resolution options. '
* When loading a saved game, title music keeps playing after other music begins.
* Wolf won't stop panting.
* Fixed various gaps in terrain and floating creeks.
* Lamar River is invisible in Basic graphics mode.
* Lamar River audio doesn't respect game audio settings.
* Hunger meter does not deplete.
* Biting a stranger wolf turns it into a prospective mate.
* Wolf head doesn't go down when sleeping.
* Various bugs with map custom markers.
* Lack of sunlight if you select Good or higher quality level and Basic graphics mode in title scene, then load Amethyst map.
* Wolf eye color customization doesn't work in Basic graphics mode.
* Meat chunks disappear/go underground sometimes. (May still need some fine-tuning, so bug reports are welcome on it.)
* Dispersals are frozen when trying to engage in courtship.
* Prey can go beyond the borders of the map -- they shouldn't, and that's fixed now but note that competitors are allowed beyond the world walls.
* Various issues with prey going into areas they should not go into. (Should fix bugs with animals flying and getting stuck running in circles.)
* Cougar behavioral problems.
* Other various minor bugs and errors.
* Grizzly sows with cubs are now roaming the map!
* Reduced the number of ravens at carcass.
* Added inputs -- the 7 and 8 keys -- for camera zoom in and out.
* Removed a lot of unnecessary badwords from filter.
* Tweaks to animal slope-sliding behaviors.
* Added a camera icon to indicate when you are in Photo Mode (Shift-P to enter and exit Photo Mode)
* A few more Tutorial Tips.
* Added a basic Game Help popup window (currently merely a link to Knowledge Base).
* Hiding Credits button in game Pause menu until we add those there (you can see them in main menu > About).
Patch v1.0f (7/29/19)
The first rule of patches is "Don't break the game." Alas, last night's patch did that -- we added more information to one of the courtship popups, which pushed the Yes/No buttons down offscreen. You could only click those if you had noticed the interface scaling slider in Game Settings, otherwise you were stuck. Very sorry about that! That's fixed in this patch.
We have also diagnosed the problem with the game freezing/crashing during the initial loading (two wolves against the blue moon). In many cases, at least, that is because the game is set to require more VRAM (Video RAM, a special kind of RAM on your graphics card) than your computer actually has. This patch has a new function which detects your computer's VRAM and automatically adjusts the quality level downward if necessary. Similarly, if you try to choose a quality level in Game Settings that your computer doesn't have enough VRAM for, the game won't allow that selection, and automatically switches to one that it can. (Currently there is no tip or warning about that, but we'll add one in the next patch.) Note that this method won't solve the problem in every case (since there is so much range of computer configurations out there), but it should fix it for many people. We will keep refining it. And please not that the game may still freeze or crash on that blue-moon loading screen if your computer simply doesn't meet the minimum hardware requirements.
* Made Yes/No buttons on Courtship panel are onscreen
* Prevent game from using more VRAM than computer has (at launch, and when adjusting quality levels).
* Tweaked colliders on the cottonwood trees by river.
* More texture memory reductions.
PATCH v1.0e (7/28/19)
Remember Friday's patch which said that we'd fixed the bug where your Difficulty selection was carried over from the main menu to the Amethyst map? Well, turns out that was an ornery bug and wasn't fixed...which means if you didn't notice that, you've been playing on Easy even if you chose Challenging or Accurate. Sorry about that! Consider it practice for the real challenges that you'll now face.
* Difficulty and Mate Permadeath selections should carry over from main menu to Amethyst map.
* Some meat chunks have incorrect labels.
* Possibly fixed the overlapping title music after entering the Amethyst map.
* Optimized some grass and tree textures, may improve performance on some graphics cards.
* Added snow to forest debris objects.
* Added useful information to some tutorial tips.
* Added more grass back to cliff rocks.
LOADS AUTOMATICALLY WHEN YOU LAUNCH
Patch v1.0d (7/26/19)
* Difficulty selection carries over from main menu to Amethyst map.
* Wolf panting won't stop (actually probably fixed in previous patch).
* Accurate ambient audio in main menu.
* Text tips for customization options with sliders
* Support popup now correctly says to use F11 key instead of F12 key for bug reports.
* "His" removed from badwords list (Those were the days!).
* Reduced necessary distance from wolf fight before you can sleep (but beware, they're still close!)
PATCH v1.0c (7/26/19)
* Loading time from Main Menu to Amethyst greatly reduced.
* Wolf customization now works when in No Fur mode.
* Prevent corrupted save files from breaking main menu (showing multiple wolves).
* Missing ground colliders on cliff rocks.
* Several fixes to Photo Mode
* Fixes to issues that might prevent the bug reporter from opening.
* Snow on wolves melts faster.
* Removed incorrect key labels on Keyboard Map.
* Other minor fixes.
* Use F11 instead of F12 now for bug reporting. Can also do that in main menu scene now.